Skip to main content

more options


Classification of Visualization Tools

Important to note is the ability of a package to transform data from your program. For instance, many plotters also include a spreadsheet with macros. When a program makes a figure, can you interact with it by rotating it or change colors in an interactive way? How could your program send data directly to the visualization? There is often little sense in storing hundreds of data files or hitting the Open button a thousand times.

Ease-of-use is something everyone looks for. The simplest package can be the best choice. The most rough compartmentalizing of visualization packages might put them in five categories:

Turnkey - Point and click graphing
These are applications whose user-interface is either point-and-click with windows or a simple command-line. There is little or no programming involved, and you interact with the data as scientific information, not graphics entities.
Spreadsheets - Surprising power and ease
Excel and others can solve differential equations and perform complex transformations while documenting data sources.
Symbolic Math - Keep calculations with graphs
These applications are built to perform standard calculus functions and more, but they often can integrate compiled code and take guesswork out of data transformation and display.
Application builder - Graphical languages for custom applications
These are windowed applications within which you create pipelines to process your data. The application offers you a set of modules which transform their inputs to outputs, and you string them together to make the display you want. These are some of the most powerful tools available because they offer both speed and expressiveness.
Libraries - Roll your own, control theirs
There are two kinds of libraries for visualization. There is a variety called scene graphs where you program in C++, typically, and build a tree of objects which are then displayed for you. The lowest-level graphics libraries are OpenGL and DirectX where you draw every shape yourself.

Most applications now seem to want to do it all, so they rarely fall squarely in one of these categories. Turnkey plotters include spreadsheets with macros or their own command languages. Low-level libraries often have slightly more high-level libraries on top which provide powerful interfaces to scripting tools. This module will categorize visualization tools with their strongest suit, where possible.

Important to note is the ability of a package to transform data from your program. For instance, many plotters also include a spreadsheet with macros. When a program makes a figure, can you interact with it by rotating it or change colors in an interactive way? How could your program send data directly to the visualization? There is often little sense in storing hundreds of data files or hitting the Open button a thousand times.

Ease-of-use is something everyone looks for. The simplest package can be the best choice. The most rough compartmentalizing of visualization packages might put them in five categories:

Turnkey - Point and click graphing
These are applications whose user-interface is either point-and-click with windows or a simple command-line. There is little or no programming involved, and you interact with the data as scientific information, not graphics entities.
Spreadsheets - Surprising power and ease
Excel and others can solve differential equations and perform complex transformations while documenting data sources.
Symbolic Math - Keep calculations with graphs
These applications are built to perform standard calculus functions and more, but they often can integrate compiled code and take guesswork out of data transformation and display.
Application builder - Graphical languages for custom applications
These are windowed applications within which you create pipelines to process your data. The application offers you a set of modules which transform their inputs to outputs, and you string them together to make the display you want. These are some of the most powerful tools available because they offer both speed and expressiveness.
Libraries - Roll your own, control theirs
There are two kinds of libraries for visualization. There is a variety called scene graphs where you program in C++, typically, and build a tree of objects which are then displayed for you. The lowest-level graphics libraries are OpenGL and DirectX where you draw every shape yourself.

Most applications now seem to want to do it all, so they rarely fall squarely in one of these categories. Turnkey plotters include spreadsheets with macros or their own command languages. Low-level libraries often have slightly more high-level libraries on top which provide powerful interfaces to scripting tools. This module will categorize visualization tools with their strongest suit, where possible.