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Scene Graphs

A SceneGraph is a method of describing a set of graphics objects to a display library. It uses a node structure where each node might be a group node, a light, an object, or a coordinate system. Programming these kinds of hierarchical display environments can be much easier and more powerful than using OpenGL directly.

OpenInventor is a commercial scenegraph which is often used for simpler projects.

SGI Performer is considered a more powerful commercial scenegraph. It also runs on Windows.

OpenSceneGraph and OpenSG are two open source scenegraphs.

A SceneGraph is a method of describing a set of graphics objects to a display library. It uses a node structure where each node might be a group node, a light, an object, or a coordinate system. Programming these kinds of hierarchical display environments can be much easier and more powerful than using OpenGL directly.

OpenInventor is a commercial scenegraph which is often used for simpler projects.

SGI Performer is considered a more powerful commercial scenegraph. It also runs on Windows.

OpenSceneGraph and OpenSG are two open source scenegraphs.